DYING LIGHT 2 THINKS WE DON’T NEED BIGGER WORLDS, JEDI FALLEN ORDER 2 HAPPENING? & MORE

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A possible Resident Evil/Dino Crisis surprise, a developer comments on open worlds, Jedi Fallen Order 2 rumors, and the rest of the gaming news for the remainder of 2019.
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~~~~STORIES~~~~

Just a nice quote about open worlds

Fallen Order 2?

Dino Crisis?

ANOTHER Resident Evil soon?

PS4 add-on

Digital Foundry on new Xbox

Half Life hands-on

Batman Telltale returns

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38 thoughts on “DYING LIGHT 2 THINKS WE DON’T NEED BIGGER WORLDS, JEDI FALLEN ORDER 2 HAPPENING? & MORE

  1. somewhere in the middle. I guess the first one that comes to mind is Breath of the Wild. While massive, there is something almost everywhere. Whether it be a little korok challenge, an enemy, an item, a shrine or just really stunning scenery, while the map was quite expansive, it didn't feel that way, or at least I didn't feel that way.

    Even shadow of the colossus was great. The map is big, but not too big and while empty, it was beautiful, and the feeling of wonder was there, even replaying it doesn't feel boring running from colossi to colossi.

  2. I like Sony’s solutions and designs.
    I used to have a PS4 and now I own Xbox One X. I like Xbox too, but PS4 felt better in a couple of aspects: OS, sounds, options, controller (that had rechargeable batter, mind you), internal music player and others.

    Next time I won’t make the same mistake and will buy a PS.

  3. Jedi fallen order 2 should involve some off the children with forces, which would allow character customisations as your own avatar. If they do something close infamous with the idea off choosing either the light side and dark side in decisions. The only issue i think there would be is multiplayer.

  4. When it comes to map size it depends on how dense everything is. I think some game devs confuse having a bigger map with having more game. BoTW, for example, worked because it had a massive map, but it had fun things to do and discover around every corner. After playing Dying Light, I think Dying Light 2 would benefit more from having a dense map instead of a massive, empty one. Long story short, a big open world map only works if it is also dense with gameplay and fun things to do/discover, and in most cases, you don't need the map to be big, only full.

  5. It depends on a lot of things. If it's a game with planes, like GTA, it definitely pays to go big for obvious reasons. It's also better to have a smaller map with buildings we can interact with, than a monstrous map with only five buildings we can explore.

  6. Agree with a lot of the commenters. We don’t need a bigger world – they just need to be better, more interactive and with a shit tonne of quests/missions after you finish the main quest/mission.

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