Announcement: IGN’s Review Scale Just Got Simpler

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In the spirit of a new decade of games, movies, TV shows, and comics, we at IGN have a special announcement: we’re making a change to our scoring system and dropping the decimal from our traditional 100-point scale. That means there’ll be no more 7.1s or 8.9s – not even 6.5s. Just nice round numbers from 1 to 10 that clearly and decisively convey what we’re trying to say. After literally years of internal debate, we’ve come to a strong consensus that this system will improve the quality of our reviews and allow us to communicate with you better. It’s a big change, so let’s walk through some of the reasoning behind it.

Read our full review scale description here:

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28 thoughts on “Announcement: IGN’s Review Scale Just Got Simpler

  1. I still believe a 5-point scale (1 to 5 full stars, without half points) still is the best option. In a 10-point scale, an average game should be receiving 5 or 6, but most people start from a 7 to them. That way we rarely see a game receiving from 2 to 5 rating.

  2. I much prefer the 20 point scale with the .5 added because sometimes something just isn't quite an 8 but is better than a 7.

    Also now there is no uniqueness between the big 2 – IGN and Gamespot's scoring which is pretty disappointing…

  3. I personally prefer a 20 point scale. With 0.5 increments if your gonna stick with using numbers but that's just me.

    If you're going to do a 10 point review scale might as well swap to a 5 star review system with half stars. Just feels cleaner and has less confusion with your legacy review scores.

  4. Assigning a numerical value to a piece of art is still dumb on some level but at least this is much better than the completely absurd 100 point scale, where a game could be rated 7.6 and you would wonder what it was that made that game literally ONE PERCENT better than a 7.5.

  5. I'd rather the scaling system be dropped entirely and every reviewer just summarizes what works and what doesn't objectively and let the consumer decide if that's something they want. For example say a new Castlevania side scroller comes along, keep the basic structure of the review the same and talk about presentation, gameplay and what's new/similar but by the end we need some hard facts about what to expect from the game. No opinions just tell us what is there and what isnt.

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